![]() While MOH was all about bombast and triumph, a boy’s own adventure akin to the Commando comics I grew up reading (dad would let me buy one every Saturday when I went to get the papers), RTCW was about that but also about horror. You escape, steal a gun, and blast your way out – only to find out through your contacts in the resistance that in Castle Wolfenstein the, uh, ‘SS Paranormal Division’ is trying to win the war by weaponizing the undead! And once that’s dealt with, you have to face the threat of “Colonel Deathshead” and his “Ubersoldaten” project of super-soldiers, and then yet more undead, and a plot to drop a V2 filled with nerve gas on London, and rotary-cannon wielding “Venom troopers” and kinky leather-clad SS Paranormal troops, and basically it’s all absolute horseshit with only the vaguest connection to actual history. In it you play as William “B.J” Blaskowicz, secret agent, and you start the game not gunning down Nazis on some top-secret mission, but as a prisoner in the vast and gothic ‘Castle Wolfenstein’, listening to your partner Agent One get tortured to death by a mad scientist. Developed by Gray Matter Interactive and Nerve Software, Return to Castle Wolfenstein was another of my dad’s dodgy mate’s pirated CDs, and this format seemed to suit it compared to Medal of Honor’s respectable, respectful and serious shooting, RTCW was something else. I was a huge World War Two nerd (was?), so all of this was so cool to me – its realistic setting was full of stuff that I used to love cross-checking with the campaigns, battles and equipment in my shelves of World War Two history books.īut actually there was another World War Two shooter that in hindsight stuck with me more. One of the games I remember very fondly is what might be the World War Two FPS, Medal of Honor: Allied Assault, a sprawling epic developed by the team that would later make the legendary Call of Duty series, scored by Michael Giacchino and directly inspired by Saving Private Ryan, that takes you from North Africa to D-Day to the heart of 1945 Germany, with cinematic set-pieces, tense gunfights, and varied gameplay elements from sniping duels, stealth and infiltration, and even driving a gigantic Tiger II tank. ![]() When I was a kid, I grew up with my Nintendo 64 and my Mario games but also, as I’ve mentioned before, with a handful of PC shooters gifted to me on anonymous CD-ROMs by a shady friend of my dad’s among them were Half-Life, Doom, Blood, and Hexen, and they gave me a love for shooters that continued intertwined with my love for Zelda and Mario (and later PS2-era survival horror and action).
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