This leaves you with many scattered weak allies all over the map. The third option is to expand anyway and ally with whoever you naturally befriend by smashing your own enemies. If you are fast enough and lucky you win the game before your alliances fall apart. ![]() Send expeditions to capture far off required objective provinces. Continue dragging far flung neutral factions into the war and ally with them too. It is highly unlikely your alliances will collapse in such a game, since all the factions involved are well interconnected and on mutually friendly terms.Ī reverse and far more risky way of doing this is to pick a faction that is reviled, such as the Selucids, and ally with all of their enemies. If you have extra money feed it to your AIs to help them out. Once you are close to winning send your armies off on expeditions to capture whatever victory regions are still out of your control. Stick with your ally and whatever friends they choose to make and help them slowly grow into superpowers. Nothing greater than trade agreements with factions they dislike. Join all their wars and only befriend who they befriend. The key to having successful allies is to pick one already strong faction and align your diplomacy to them. I've done this with Parthia, I call it my "diplomatic victory." I've never been able to repeat that (never tried either) but I've won a few times since then with around 40 settlements and lots of allies just by playing "normally" for me. ![]() Some factions have asinine victory conditions but for most factions it should be possible to win a military victory with less than 15 controled settlements. The key to playing tall is trade and allies.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |